Hello, I recently made ('thanks' to the lockdown) my comeback to Gideros after many monthes without coding.
I'm really happy to see that the community is still active. I hope everyone is safe and take care.
So, let's go back to my subject. When I installed latest Gideros, I discovered the export option to facebook instant games. Tried it and was really surprised to see that my games works well in the html5 context. The export was really fast, the result quite convincing so I said to myself "Let's have a try and publish a game to facebook !"... The rest of the story is made of headaches, sweat and tears.
So I decided to take a little time to share my state of the art, hoping that it will help others and, may be, gaining some answers or tips.Here we are !
I am quite familiar with the insane facebook UI when you consider doing a pro activity with it. Multiple authentifications, thousands of parameters with names that sucks, accounts to verify every 2 clicks and roles to dispatch... a long long journey for a solo user in search of simple answer to his only one question : is it possible to manage alone a game activity on facebook ?
So, in unsorted manner, here are the points I'm stucked in today:
- some validation process at facebook are 'handmade'. As they are in lockdown state,
- I need an active Apple dev account to publish my game on facebook... It cost 99$/year, require a recent Mac or Iphone, etc... an ethic/cash obstacle that I am working on. If someone have experimented an alternative way...
- I didn't found any gideros tutorial on how to use facebook Instant game API calls. Does the calls have to be made in JS outside of Gideros ? I'm not a dev and any sort of starting point to put me on the right way will be welcome. I have to admit that a simple example on "how to display the Player's profile picture in a gideros app" or "How to manage multiple langage" could be awesome.
- my first test app on facebook is stuck on the loading screen. I found in another thread
on the forum (and in a lot of other forum on the www) that I'm not alone with that problem. I'm not worrying about it. In the background, behind the loading screen, my game seems functional.
- In the Gideros documentation, I found some explanations on installing a Gideros player on FB to help in the test process. I was naively thinking that I could export my game, upload it and tadaaam. I now understood that the facebook API will require a more optimised configuration.
see u in the next episode !