hello there gideros people,
I have a question, please.
I have a character sprite, it can move left and right and jump. Simple.
The sprite is anchored at (0, 0) because I need to check for tiles collision. My problem is that when I use sprite.scaleX(-1) to flip the character it moves its coordinates as well. Everything is ok when I use anchored point at (0.5, 0.5).
What can I do?
Thanks for any hints. Peace.