I am currently developing a mobile game using Gideros and had a question regarding improving, or adding on to the existing touch detection Gideros offers through their Touch Events.
My game requires that two Bitmaps are placed on the scene tree in very close proximity to each other (position wise), and both have touch event listeners associated with them.
Basically if I tap or swipe on a certain bitmap, I want that bitmap to respond accordingly (exact response is not relevant for this question). However I am finding that when I test the code on my phone, if I accidentally start my swipe outside of the intended bitmap, it does not register as a touch (obviously) and often times will mistake which bitmap I intended to interact with. This issue is not visible when using the computer simulation, as the mouse is much more accurate than a human finger.
Essentially what I am wondering is if anyone has needed to implement a similarly sophisticated touch detection system in a game or application they have made, and if so, what advice or suggestions they would have. Thank you for any information you can provide!