I am currently stuck with my game. It runs buttersmooth in the desktop player but creeps along at unplayable fps when testing with the Android player (note to self: start testing on mobile earlier next time...). I dont seem to have a memory leak as memory usage behaves as it should. Since I ran out of ideas on where to optimize and the game reached a level of complexity where it is difficult to show anything specific and ask for help (also, I would not know what to show...), my question is a little bit broader:
How to profile a Gideros game? I would like to know on which function(s) time is spent. Do you know any libraries, self-made solutions or black magic for that? Any hints on how to get some insights are appreciated :-)
The thing is that the game should not be particularly taxing. There are not many sprites so it surely has to do with me.