I recently got an email from a user of my very first Native Android game, "Marco Polo". It was free, my very first attempt at mobile game making, the main game has 4 buttons. when you clicked it, it produced a sound (a recording of either Me or my Spouses voices saying "Marco or Polo"). Thats it !.
Anyway the email was along the lines of "i was expecting more, like a GPS system that told me where the person was, etc."
So i wrote back thanking them for the suggestion and explaining it was only a simple little app. She wronte back saying its ok, her and her sister play in the supermarket when they are separated for fun.
Im currently going through the process (to allow me to upload into Apple, paid games). but to do that, you need an ABN (got now), and an AusKey for the Tax/Business Portal, so i can register for Australian Tax (GST), then these are uploaded to Apple and they let you release paid games.
Then im thinking.... Its a lot of work to get all this setup to release a paid game in Apple (Google doesnt have this paper trail).
If i do get this setup, and start to produce paid games, then the users will "expect to get what they paid for". if the game is FREE, then if the user doesnt like the game, they can just delete it and they dont loose anything.
So... is it really worth putting out paid games, or is it better to put out free games, fill with Advertising and In-App purchases (even though i would think Apple would need your ABN/Tax details for In-App too).
Also if i do get a dribble of paid app money, i may still need to declare it yearly or have the ABN/Tax cancelled due to inactivity ....argh. i just want to make games