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...that OUYA sales (games market i mean) are not good...
Error report from Ouya, maybe a possible problem with the plugin or Gideros itself?"java.lang.NullPointerException at com.giderosmobile.android.GiderosRenderer.onDrawFrame(BacteriaOuyaActivity.java:236) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)"
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Worth supporting though just in case other similar types of console are successful. GameStick might be more popular.
also talked with Glenn (super daddio 2) and said that OUYA sales (games market i mean) are not good...
The new buyers market is geared towards FREE and hence the sales are as would be expected. The market to look at is Windows, Microsoft is pushing hard and the uptake is going well.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Also I heard bad things about their market quality such as, many apps that are not working are floating around.
I was planning to make my upcoming project for OUYA as well,but I am not so much encouraged now.
Compared to other platforms this is not good but went in with one totally free app and one IAP app at $2.99.
I'd say beware, some caution is required before entering the tomb of OUYA is my advice.
"Here's a quick video of Tropical Treasures 2. It's a solid match-3 puzzler that gives players next to nothing for free and asks for payment in such a way that you can easily accidentally buy the full game."
That said, I have already contacted Team OUYA who are releasing a fix for this soon.
I've changed the way I do it to match Adrians in the hope that the update takes a while. lol.
re: the crash report. There has only been one crash report and I've not seen it actually happen myself. I would not be surprised if it was something to do with Ouya themselves rather than Gideros.
It's strange it should only error on one Ouya, once - maybe it was me testing the app. It would be helpful if the Ouya system let you know it was the developers Ouya or not in the report.
There should be an in Gideros popup to motivate users to buy, not simply buy screen, well just my two cents
But overly in my experience, unlock full game just won't cut with in-apps, and the best way is creating the virtual economy, even a small one, take a look at Crate Smasher, you have limited attempts to play, that restore over some time or actions, but you can also buy those attempts with coins. You also earn coins during the game, thus it leads to think that you could earn those and do not have to pay anything, which leads to more intrinsic motivation to buy (which works much more better then extrinsic or aggressive like in your case)
Again just my two cents
Having an IAP appear as the game level ends to continue works much better than a buy button on the main title screen as it's more of an impulse purchase. Less for the consumer to process.
No need to change anything in Gideros for the way it works.
Unless they add an option to say which is the default button to have pre-selected (buy or cancel) - in which case I'd like to be able to default it to 'buy'.
Also yes it's not so much my fault as the IAP overlay is OUYA's and the aggressiveness of the IAP is much to do with the default to purchase in all games on OUYA store. Once they set it to cancel you will find this problem will mostly go away. They know it is a problem for starters.