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Here's how to find the distance between 2 points - Gideros Forum

Here's how to find the distance between 2 points

Tom2012Tom2012 Guru
edited November 2012 in Code snippets
Had this in my folder of notes for a while and it's pretty useful.

The math is:

distance between = square root of distanceX² + distanceY²

In this example, the code is added to a bullet and hero is the main character.
-- Get distance between x points
self.dx = self:getX() - self.scene.hero:getX();
-- get distance between y points
self.dy = self:getY() - self.scene.hero:getY();
self.distance = math.sqrt((self.dx*self.dx)+(self.dy*self.dy))


  • techdojotechdojo Guru
    edited November 2012
    You can avoid the nasty (expensive) math.sqrt function by just pre-squaring the distance you want to check against,

    so if you want to check if an object is within say 25 pixels instead of checking if self.distance <= 25, just set self.distance = ((self.dx * self.dx) + (self.dy * self.dy)) and then check if self.distance <= (25*25).

    If you've got a lot of checks to do the savings will start to mount up.

    Also - there used to be a quick hack in the old 8/16bit days where you could "guestimate" distance to +/-10% by calculating dx and dy as above and then simply using the max of dx or dy plus half the min of dx or dy, using a single bit shift right the "half" practically came for free.

    Likes: talis, plamen

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  • Tom2012Tom2012 Guru
    edited November 2012
    Hey techdojo

    That works perfectly. Thank you.

    For anyone interested, here's my example:

    (self.maxLength is the max length in this example)
    -- Work out the distance from hero
    self.dx = self:getX() - self.scene.hero:getX();
    self.dy = self:getY() - self.scene.hero:getY();
    self.distance = (self.dx*self.dx)+(self.dy*self.dy)
    -- Distance went over maxLength
    if(self.distance >= (self.maxLength*self.maxLength)) then
    -- do something here

    Likes: techdojo, talis

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  • @Tom2012 thanks for the share :)
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  • Thanks for the share guys:-)
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