Looking through the physics samples I noticed the enterFrame function seems to ensure that the location and rotation of a sprite matches its physics body. Instead of using gravity and/or linearVelocity I've been using Gtween to move my objects and I can still use the Enterframe but in this case to do the opposite - set a body to match its sprite - but only with the location.
Is there a way to set the rotation of a body based on the rotation of the sprite?
Sprite's have a setRotation but a body does not. A body DOES have a getAngle but doesn't have a setAngle.
At the moment I'm thinking I'll have to destroy the body and then re-create it inside the enterFrame, setting the updated angle in the createBody call.
Is there another way of doing this?