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Optimize texture resolution - best practices — Gideros Forum

Optimize texture resolution - best practices

MellsMells Guru
edited September 2012 in General questions
Hi,

I'm looking for the best practices for textures and animations.
I would like my characters to be displayed at the highest resolution for the last ipad retina.
Each character should take around 30%/40% of the screen's height.

However, I end up with very big textures for each one of my animations.

What would be your advice to optimize the use of textures?
1. Should I limit my spritesheets to 2048x2048 and separate animations per spritesheet? (1 animation = 1 spritesheet)
Is 2048 even too much?

2. Or should I, instead, load more animations per sprite sheets and work with smaller texture files if possible?
-Tradeoff -> will have to lower the resolution of my character sprite.

How do you deal with those situations?
What's the common way to deal with it?

Thank you!



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