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Working with different resolutions & tilemaps — Gideros Forum

Working with different resolutions & tilemaps

pixelknightspixelknights Member
edited April 2012 in General questions
Hi all,

I was after some advice on whether it's best to use a large background image (iPad3 resolution) or using a tilemap for single-screen games? Is it even possible to resize the tilemap dynamically so that If i create a map to iPad3 resolution and then run it on an iPhone would it shrink it ok?

I was thinking more about using tiled because i could assign certain properties to certain tiles which would help out a lot without having to place objects at certain positions on the screen and listen for events on them.

Many thanks
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