I have been
working playing for the last couple of weeks and came up with an app.
I would be happy to have some feedback from you guys.
https://mokalux.itch.io/3d-to-spritesheetIn short the app allows you to export your 3D animation to 2D images for your 2D games (spritesheet) or gideros texturepack.
This is a demo only as I plan to sell it (God's willing).
Thank you and take care!PS: thank you all for your help on the forum, I mean you ALL
PS: I should post a YT video later on today
Comments
- mouse could rotate the view (or ctrl+mouse or alt+mouse or something, check the standard shortcuts in blender how to rotate/zoom/pan with mouse, its a good idea to follow those)
- buttons remain hovered randomly even after i move the cursor away
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux, SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux
https://deluxepixel.com
https://kilbeeu.itch.io/get-sheet-done
https://github.com/johnferley/Game-Sprite-Creator
Fragmenter - animated loop machine and IKONOMIKON - the memory game
For the buttons I may remove all the hover effects and leave only a standard button. 100% agree but I wanted to get it out asap
My app does not deal with complex textures for fbx, I am working on it firstFIXEDThank you for your time and feedback, much appreciated
Likes: antix
You can see the result here https://mokalux.itch.io/gcgj30-parkour
You can see an example of a mixamo exported anim (same link as above https://mokalux.itch.io/gcgj30-parkour)
Should update the itch.io page for the tool soon. Tell me what you think please
PS: I have used rrraptor excellent camera class, thank you rrraptor
Currently my app uses 5-6% of my cpu (windows 10, I7, 8Gb Ram).
I thought I could lower down the cpu usage if I didn't call listeners for my hundred buttons in the onEnterFrame. So I did some changes so the listeners are only called when the mouse button is pressed. The problem is that it works (I use print to check) but when I build and test the app it still uses 5-6% cpu.
My questions: do you think it is poor design on my side? is 5-6% constant cpu usage a lot while my app is running?
Thank you for your precious answers
PS: I tried with gideros profiler but I couldn't spot what process is always running (must be the enterframe I suppose?)
PS2: do you like the UI?
PS3: itch.io NOT updated
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I also think what you should do is have some kind of registration code system. Then ask @hgy29 to include it in the official build (but as a compiled Lua program). It would then be one of the built-in tools.
Have some free functionality, but have it fully unlocked for people who have a correct email + registration code combination.
https://deluxepixel.com
I have learnt a bit about gideros/blender and 3D doing this app and I need to commit one or two things to gideros. I am launching it soon to the market so I need to do some advertising and stuff. Then when it is launched I could concentrate on improving it and commiting to gideros 3D, and ...
Likes: SinisterSoft
Second part should be about animation and .json file (fbx-conv_2020_03)...
Likes: SinisterSoft