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GameSnack: a new Google platform for HTML5 games - Gideros Forum

GameSnack: a new Google platform for HTML5 games

plicatibuplicatibu Member
edited February 29 in Forum talk
Here is an article about it:

https://bit.ly/2vgvYBX

And here is the link to it: https://www.gamesnacks.com/

Edit: following @keszegh suggestion, I'm using but.ly to short the original URL.

It was necessary because even using the spoiler the text was messed up in the index page.

In case you feel uncomfortable following a shorted URL, you can add a ++ at the end of the URL and bit.ly will show you the real URL.
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Comments

  • why not? :)
    thanks for sharing.
    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
  • olegoleg Member
    plicatibu said:
    I dont see the prospect of developing fast games for indie developers ..
    I don't have any friends who play instant games ..
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • oleg said:


    I dont see the prospect of developing fast games for indie developers ..
    I don't have any friends who play instant games ..

    Just because your friends don't play instant games it doesn't mean many millions of people also don't. :)

    And of course developing for a genre of games depends a lot of your own interests.

    I like to play these kind of games that take me just a couple of minutes and I prefer to develop them.

    And I believe that there is at least one of your games you could release as an instant game (maybe after a bit of adaptation).

    For instance, minesweeper, 15 puzzle, sokoban are some of your nice games I'm sure many people would enjoy playing them.

    Regards.
  • olegoleg Member
    plicatibu said:

    oleg said:


    I dont see the prospect of developing fast games for indie developers ..
    I don't have any friends who play instant games ..

    Just because your friends don't play instant games it doesn't mean many millions of people also don't. :)

    And of course developing for a genre of games depends a lot of your own interests.

    I like to play these kind of games that take me just a couple of minutes and I prefer to develop them.

    And I believe that there is at least one of your games you could release as an instant game (maybe after a bit of adaptation).

    For instance, minesweeper, 15 puzzle, sokoban are some of your nice games I'm sure many people would enjoy playing them.

    Regards.
    I will specify: - Instant games are not played by those people who have a credit card
    For me this is a decisive problem .. ;)

    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • oleg said:


    I will specify: - Instant games are not played by those people who have a credit card
    For me this is a decisive problem .. ;)

    I understand this. I even agree with you at this point.

    But let's think: how many people with a credit card played your games but didn't bought anything?

    More important: how many people clicked on ads your games showed to to them?

    The hardest work you already did: your games are done.

    Why not expend one or 2 hours adding an API to show ads and give it a try?

    A friend of mine from an HTML5 forum told me he was making a decent amount of money with Facebook Instant Games. At first he put just 2 games to test the performance of the platform. Last time I talked to him he had 70 games.

    But if you think it doesn't worth a try, it's fine for me.

    Regards
  • olegoleg Member
    plicatibu said:

    oleg said:


    I will specify: - Instant games are not played by those people who have a credit card
    For me this is a decisive problem .. ;)


    More important: how many people clicked on ads your games showed to to them?
    1. Advertising will not earn you money if people without a credit card click on advertising
    2. People who don't have the money and click on your ads are hurting you by lowering your cost-per-click.
    But let's think: how many people with a credit card played your games but didn't bought anything?
    It doesn't matter - who plays my games

    Importantly - who plays on the platform on which I place games.
    Not only actual buyers but also potential buyers using this platform are included in the advertising price.



    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • Who wants to adopt yet another google experiment that in all likelihood they will close down in a year or so?

    Likes: oleg, keszegh

    +1 -1 (+2 / -0 ) Share on Facebook
  • MoKaLuxMoKaLux Member
    edited February 23
    plicatibu was nice enough to share :)
    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
  • antix said:

    Who wants to adopt yet another google experiment that in all likelihood they will close down in a year or so?

    It's true that some Google services closed. But many are strong and alive. For instance, Gmail, Google analytics, contacts, maps, drive, translate...

    I'd rather prefer to invest some time than loose the chance to succeed. Of course it's a very personal point of view. :)

    Likes: MoKaLux

    +1 -1 (+1 / -0 ) Share on Facebook
  • Celerion said:

    Looks promising, but then, there's many tools like these already.

    The merrier the better. The lower amount of stores available the worst for developers.

    Imagine you make a decent living developing your games to iPhone and/ or Android and suddenly you're banned by Apple or by Google.

    It's game over!

    That's why I really appreciate when new opportunities appears.

    See a real example: I wrote above about a friend of mine from another forum that was making a decent amount of money with games in the Facebook Instant Games.

    He told me that his account was banned from FB. He is not able to talk to a real person in order to understand why and trying to revert it.

    He went all in on FB instant games and now he's desperate.

    So it reinforces my believe that one must try to spread its games in all possible markets and stores.

    Regards.
  • @plicatibu celerion = bot :)
    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
  • :p shame on me

    Likes: MoKaLux

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  • olegoleg Member
    @plicatibu
    friend of mine from another forum that was making a decent amount of money with games in the Facebook Instant Games.
    He told me that his account was banned from FB.
    You answered your own question: why not create game...


    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • @oleg Much on the other hand. It reinforces what I think: don't put all your eggs in just one basket.

    You won't develop a game for a store / market. You will develop your game to put it in as much stores / markets as you can.

    Making the game is the hardest part. The easier part is to add monetizing features to it (ads API and / or in-app purchase).

    The first time it will be a laborious process but for next times it's a matter of reusing libraries to ease the process.

    If my friend had invested time and effort to put his game in all available platforms and stores he would feel less the ban.

    Regards.
  • olegoleg Member
    plicatibu said:

    @oleg Much on the other hand. It reinforces what I think: don't put all your eggs in just one basket.

    You won't develop a game for a store / market. You will develop your game to put it in as much stores / markets as you can.

    Making the game is the hardest part. The easier part is to add monetizing features to it (ads API and / or in-app purchase).

    The first time it will be a laborious process but for next times it's a matter of reusing libraries to ease the process.

    If my friend had invested time and effort to put his game in all available platforms and stores he would feel less the ban.

    Regards.

    So my experience is against your optimism. - time will tell who is right

    Likes: antix

    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
    +1 -1 (+1 / -0 ) Share on Facebook
  • please hide the long link in the first post, it messes up mobile view of the forum. thanks
  • @keszegh Fixed.

    Likes: keszegh

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  • keszeghkeszegh Member
    edited February 29
    thanks a lot, you could also do it like this (using the add link button in the text editor): gamasutra article
  • @keszegh That's true. My bad. :#

    Likes: keszegh

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