local canvas = RenderTarget.new(1, 32)
local region = TextureRegion.new(canvas, 0, 0, 128, 32)
Gideros documents say that the repeat arg of RenderTarget.new() by default is false. Running the above code creates a red rectangle 128 pixels wide but since repeat was not supplied and should be false.. the rectangle should be 1 pixel wide, shouldn't it?
So is the documentation incorrect and repeat is true by default? Or is RenderTarget wrong and not making repeat false by default?
I'm using 2018.10