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luac.exe - Compiler parse times - Gideros Forum

luac.exe - Compiler parse times

tpropertproper Member
edited January 23 in General questions
I'm working on an IDE. One feature is showing syntax mistakes. To do this I'm using the lua compiler in parse mode to quickly go through the file and return errors.

I downloaded a lua compiler from lua.org and it's super fast, but it errors on some things in Gideros's API like this line:

self.torso_head_joint:setLimits(^<-10, ^<10)

The "^" are errors. So instead, I found a lua compiler in Gideros's install directory. I used it and it parses correctly but it's really slow compared to the lua compiler on lua.org. Maybe because Gideros lua has more stuff to look at.

Anyway, I was wondering if anyone had any ideas on increasing the speed of the Gideros compiler. I think if I took all the .lua files inside the project folder and made them one file then used compiler in parse mode it may be quicker but my returned error line numbers will be a little annoying to figure out.

Another idea is to parse files individually as the user saves them and when running the project (where it re-compiles everything) only parse the files that haven't already been parsed. That seems like the best idea so far.

Any ideas?


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