1. Inside of Gideros there seems to be a lot of restrictions on renaming files. If I create a new Lua script and want to rename it, there is no option and when I rename it in explorer, it does not reflect such changes in Gideros Studio.
2. When I add existing files what I really want to do is have it copied over into the Gideros directory, not reference from the image's source directory. There seems to be no built in behavior for this. I like having everything to do with the game localized to the project directory. These imported files also have the same renaming problem.
Am I missing something here? I kind of assumed I could do this due to other engines.