Quick Links: Download Gideros Studio | Gideros Documentation | Gideros community chat | DONATE
Increasing gap betwen levels — Gideros Forum

Increasing gap betwen levels

I've been trying (and failing) to create a function that spits out a level structure of "hub levels" and "levels". The higher the level, the more levels should go between hubs;
Level 1 (hub)
Level 2
Level 3
Level 4 (hub)
Level 5
Level 6
Level 7
Level 8 (hub)
Level 9
Level 10
Level 11
Level 12
Level 13 (hub)
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19 (hub)
Can anyone help me figure this one out?
My Gideros games: www.totebo.com

Comments

  • totebototebo Member
    Ideally something like getLevels( total_levels, levels_between_first_and_second_hub, level_increase_per_hub ).
    My Gideros games: www.totebo.com
  • hgy29hgy29 Maintainer
    Accepted Answer
    I must have misunderstood what you are after since it sounds simple to me:
    local function getLevels( total_levels, levels_between_first_and_second_hub, level_increase_per_hub)
    	local nexthub=levels_between_first_and_second_hub
    	local level=1
    	local levels={}
    	local function makeLevel(isHub)
    		if isHub then
    			print("Level "..level.." (hub)")
    		else
    			print("Level "..level)
    		end
    		level=level+1
    		total_levels=total_levels-1
    		table.insert(levels,{levelNum=level,hub=isHub})
    	end
    	--First level is a hub
    	makeLevel(true)
    	--Generate subsequent levels
    	while total_levels>0 do
    		if nexthub==0 then
    			levels_between_first_and_second_hub=levels_between_first_and_second_hub+level_increase_per_hub
    			nexthub=levels_between_first_and_second_hub
    			makeLevel(true)
    		else
    			nexthub=nexthub-1
    			makeLevel(false)
    		end
    	end
    	return levels
    end
     
    getLevels(19,2,1)
  • totebototebo Member
    I'll try this out in the morning, but it looks fantastic. Remember, "simple" is relative. :)
    My Gideros games: www.totebo.com
  • antixantix Member
    Maybe something like this might work?
    Levels = Core.class()
     
    function Levels:init()
      self.betweenCount = 0
      self.hubCountDown = 0 
    end
     
    function Levels:makeLevel()
      local hubCountDown = self.hubCountDown - 1
      if hubCountDown < 0 then
        local betweenCount = self.betweenCount + 1 -- increment gap between levels and hubs
        hubCountDown = betweenCount -- start counting down again
        -- generate hub
      else
        -- generate level
      end
      self.hubCountDown = hubCountDown
    end

    Likes: totebo

    +1 -1 (+1 / -0 )Share on Facebook
  • Use Fibonacci number as Hub, Why not? (Just for kidding) :p

    Likes: SinisterSoft

    Coming soon
    +1 -1 (+1 / -0 )Share on Facebook
  • totebototebo Member
    Beautiful, thanks guys. I went with @hgy29's one, works a charm! I can work out most things, but that one had me stumped for some reason.

    Likes: antix

    My Gideros games: www.totebo.com
    +1 -1 (+1 / -0 )Share on Facebook
  • antixantix Member
    Most often it's the little things that make you brain freeze :D
Sign In or Register to comment.