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Pixelation Shader? - Gideros Forum

Pixelation Shader?

Hi, in one of my games I would like to be able to toggle "old school" mode which would simulate large pixels. So I would like to, essentially, pixelate the entire screen/stage with pixels of specific size.

I thought a shader might be a good way to go about this so I tried messing with the blur samples, but alas, shaders are still a bit over my head.

Simple example of what I mean:


Any ideas on how to best accomplish this?



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