The Bloom example, that comes with Gideros, works on a container where we draw the game sprites.
This container must be a non-transparent, dark, solid color shape. Otherwise the bloom does not work.
For example if I make the container transparent - the entire screen blooms.
So I can't have some nice background image, because the container needs to be non transparent. If my background is displayed in the container itself - it also blooms and does not look nice.
Another example: If I want some of my sprites to bloom and some not - I can put the bloom ones in a bloom container sprite and the others in another, but if the bloom container is not transparent I can't put anything behind it...
Is there a way to make the bloom example work in transparent container?
Do you mean to do another RemoveChild/RenderTarget/draw/Bitmap.new/addChild on each frame in addition on everything else the bloom is doing on frame?
Isn't that going to be slow?
I was kind of hoping that tweaking the Bloom.lua code can make it work with trasparent container...