I have iSimulate which I use with Xcode, so after downloading Gideros Studio (2.2.1), I thought i'd try it with
Gideros iPhone Player. I added the iSimulate library to the Gideros iPhone Player Xcode project and built for iOS Simulator.
Now when I run my project in Gideros studio via the iOS Simulator (running the modified Gideros Player) I have touch and accelerometer control for testing.
So I don't need those "you need to run this example on a real device" print statements in the demos anymore!