I'm troubleshooting an issue originating when loading a large chunk of text.
Scenario 1: Load 1 file. Memory 490kB, 60 FPS
Scenario 2: Load 100 files. Memory 3979kB, 58 FPS
Scenario 3: Load 1000 files. Memory 35400kB, 49 FPS
The FPS drop happens even if I don't touch the table I loaded the text into. When I measure the FPS the game is effectively on standby. Is there a link between memory usage and FPS?