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Which native libraries do I need as a bare minimum? — Gideros Forum

Which native libraries do I need as a bare minimum?

mydoghaswormsmydoghasworms Member
edited July 2014 in General questions
I am building a very simple game, for which (for now anyway) I am not using Box2D, nor advertising. And I was wondering how I can strip down the size of the .apk by removing unneeded native libraries.

Looking at the list of .so files included in the build of the Android project, I see the following:

libbitop.so
libggooglebilling.so
libgideros.so
libgvfs.so
libjson.so
liblfs.so
liblsqlite3.so
liblua.so
libluasocket.so
libzlib.so

From those, I gather that I need at least libgideros.so and liblua.so. I am assuming that I don't need libgooglebilling.so or libsqlite3.so. I see examples for writing files that require libjson.so (though I am not doing that yet). But do I need libluasocket.so and libzlib.so? And what are liblfs.so, libgvfs.so and libbitop.so needed for?

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