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New Design Guidelines from Google — Gideros Forum

New Design Guidelines from Google

OZAppsOZApps Guru
edited June 2014 in Relax cafe
Did anyone actually see the 3 hour long Keynote from Google?

I started and had to jump 28 minutes before it started and then it was interesting BUT could not watch the whole thing.

However whatever I could manage seemed quite interesting from a design perspective. They are all moving towards the same that we have been using with Lua and Gideros, where each layer has a Z (which we do not track) but the principles are similar.

If Google provide an alternative to using Java and make it cleaner then I think Android has a good chance with more developers. If they can offer all of those deign items (materials as they call it, I thought they innovated a new Hardware per pixel detection and depth map) to a developer without doing anything it will be wonderful.

However till then it would be nice to have a similar library that creates all of that.

What do you think?
twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps

Comments

  • Hello @OZApps

    I want to be honest with you I have not even followed the E3 2014 (only football in my mind) :P

    I've only read a press release on the BBC about your post and I rescued from that note, was that Google want to release a new "Android L" and Google want with it, integrate all the gadgets (mobile and wearables) that use its operating system.

    Hopefully it'll smooth the way for the development of apps.
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