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Game Slows down after I zoom in — Gideros Forum

Game Slows down after I zoom in

dreiko65dreiko65 Member
edited May 2014 in Bugs and issues
Hi all. I am making a game now and I have a problem on some devices.
My game uses some sprites and also lots of physics.
the problem is that when i run my game on some slower devices although it starts ok, an it runs with 60fps when the camera scale is 1, after i pinch to zoom (camera scale to 0.6) the frame rate drops to 32 fps.
is that because i have lots of images and physics on stage and the program tries to render all at the same time?
for information there are about 200 sprites and more than the half of them are dynamic objects.
Are 200 sprites a lot to render?
thanks in advance and sorry for my english...

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