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How I force filtering for texturepack sprites? — Gideros Forum

How I force filtering for texturepack sprites?

edited May 2014 in General questions
I was testing my game on a new device today...

And that device particular resolution led to a really ugly result, some animated sprites (not all) that use texturepack look absolutely horrible.

And by horrible I mean not only aliased in the sense you see squares, but you see sometimes a sawtooth pattern, like if some rows but not others got scaled differently (for example, if you was looking at a straight vertical line, you see instead a jagged line, now imagine a circle with that effect + normal aliasing... it is really ugly)
I make games for children: http://www.kidoteca.com

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