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Android Texture Memory problem — Gideros Forum

Android Texture Memory problem

ripsoulripsoul Member
edited October 2013 in Bugs and issues
Hello there,

In our game we noticed that adding 1 2048*2048 texture atlas increases our memory by 32 mb in android. In gideros player, when we log memory by getTextureMemoryUsage(), it seems to consume 16 mb as expected. It also consumes 16 mb on iOS. Is it an issue or expected behaviour?

Thanks in advance
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