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I've been trying and I can get test ads and real ads to show up for AdMob on android.
I can only get test ads to show up on iOS though, no real ads.
If I attach an event listener it always gives the AD_DISMISSED event before it gieves me the AD_FAILED event.
Any ideas @ar2rsawseen or @MobAmuse
Ah, or did you mean that apple do not allow to submit your game that using adsinterface?
By the way, as i said, still waiting for the stable version from @ar2rsawseen
(Remove source code attached)
@vitalitymobile are you using ads interface in your AdsTest? What kind of trouble did you have to get it working? And how did you resolve it?
It will be awesome @ar2rsawseen get's ads interface to stable version. Looking forward to that
I have the -ObjC flag and I always call setKey() before showAd() and I'm still not able to receive any real ads. I'll try your xcode project on and compare it to mine to see if I can find something you're doing different.
Edit: Actually I tried it on the simulator, works well enough for simple tests. I get the same result. Test ads only. Real ads fail.
But I think they are the same...
Bellow are screenshot that capture from real iphone 3gs device. So I think you should re-check your admob id (is this for iphone or android...) and maybe it takes sometime to active and serve ads!
I tried your AdsTest project on my mac and it worked! So there must be something I'm doing wrong in my xcode project. I'll see if I can figure it out Thanks!
"- Apps are not permitted to access the UDID and must not use the uniqueIdentifier method of UIDevice"
Lots of frameworks, like Flurry and many ad frameworks became backwards incompatible because of sudden change in Apple thoughts of restricting UDID usage.
So most probably AdMob will not be the only one
But on the other hand, ios5 > version distribution is around 0.5%
Seeing that chart makes me feel much better about not supporting iOS 4 anymore. It looks like iOS 4 users are less that 1% on most iOS devices
Android Tapjoy removed dailyrewards (deprecated)
Android updated Tapjoy SDK
IOS added Tapjoy support
IOS updated Admob SDK (IOS 7 compatible)
IOS removed UDID usage from Admob Interface
IOS updated InMobi SDK (IOS 7 compatible)
IOS updated HeyZap SDK (IOS 7 compatible)
IOS updated AdColony SDK (IOS 7 compatible)
Updated Gideros example project
Updated Ads Interface Usage Matrix
If they are like AdColony ones, where it is simply another ad type and you get notified of event when user finished the task and need to update the currency internally for some arbitrary amount (which you decided on your app side and is not passed through the event from) that is doable.
So anyone has any experience with TapJoy and can share?