Now, a Sprite Sheet, can be shared, loading the individual parts into Sprites.
but what if, I create a master animation. say for example a Running Man, use MovieClip to make the Animation and so I have a stand alone Sprite I can move around, while internally it Animates,
Good So far.
Now I want to create a sprite of the running Legs, another of the arms, one of the head.
The only way I can think to do this is to make 3 Independence sprites with their own movie clips. is there a way to effectively create an interdependent sprite (View) of the individual parts of the animation, so that I can manipulate them separately, but the animation is managed by the parent sprite?
Maybe a Simple way to explain this is to create a magnifying glass of animations, and then you can create a optical illusion of the magnifying glass, and the animation runs as normal.
This is a simple explanation and if this was exactly the case, I could just duplicate the animations, but for my purpose, I could have 100 simultaneous views of a single animated movie clip.
Another simple way would be if it was possible to use a sprite as an image source for texture map.
REAL programmers type copy con filename.exe