Hi to all. My game which is written in ObjC uses the Cocos2D particle system in order to accomplish some nice effects. The particle solutions I found in the forum are not even close enough to what I already have with Cocos2D. So I tried to make a plugin DLL by calling the effects from the C++ version of the Cocos2D particle system but Gideros seems to unable to load the plugin. If I remove the Cocos2D library the plugin DLL is loaded normally. I know I could use Wax and import the ObjC version but I wanted a multi-platform solution if that can be possible. Any ideas?