Hi guys. I'm new to Gideros and I'm trying to make a game with gravity.
I noticed that objects seem to fall down with constant velocity. I tried to set linearDamping to zero (to check if air resistance was preventing the object from accelerating) but it seemed to make no difference.
I checked some examples (Collision Detection, Collision Filtering, Sleeping Bodies) and to me they all seem to have objects falling at a constant velocity instead of accelerating. Is it a bug? Did I miss some point?