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Stamp function — Gideros Forum

Stamp function

MysiaGamesMysiaGames Member
edited October 2012 in Game & application design
Is there any way to create a Bitmap from a group of little bitmaps? Something as the Hierarchy example on tutorials, a sprite have a group of little sprite inside them. But, this method cost cpu because little sprites have his own manager system open.

For example if you want to create a bitmap forest draw, you would have little bitmap of flower, plant, tree. Using these many times as necessary you can compose a forest on the giant bitmap. As the same way stamp works on paint software. Finally, the little bitmaps doesn't save any reference, we have only one object bitmap.

I tried to read about sprites, shapes, bitmaps but I can't find any function to let this work. Anyone could give me some help about?



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