That looks a lot like dithering to me. Does it look the same in the Gideros desktop player? If it does, then it's likely to be the bit depth you have saved the images in originally. If it doesn't, do you know what the bit depth of the Gio is?
OK, what format are you saving the images in? My only other guess would be that however you're saving them, this is being downgraded for display by the Gio. I don't know the phone at all, so it's purely a guess.
I find-out that many phones which support only 16M color, 256K color have got this issue. I used 24/32bit png file. So, should I reduce to 16 bits (and how ?) ?
Comments
The folowing is GIO's detail:
TFT capacitive touchscreen, 16M colors
Device VGA infomation:
+ Vender: Qualcomm
+ Renderer: Adreno 200
+ Version: OpelGLES 2.0
+ Pixel formats (rgba - z - stencil)
5650 - 0 - 0
5650 - 16 - 0
5650 - 24 - 8
8880 - 0 - 0
8880 - 16 - 0
8888 - 0 - 0
8888 - 16 - 0
8888 - 24 - 8
0008 - 0 - 0
0008 - 16 - 0
I used 24/32bit png file. So, should I reduce to 16 bits (and how ?) ?
I fixed by checking if alpha is zero, I set visible to false.
(Note: this bug happen on Android device, which support 16M color or 256K color)