I don’t understand how Gideros works with z-axis (or drawing order). How can I define drawing order of sprites when they cover each other?
Think of this: in the stage there are one background image and several foreground images which may partially cover each other. Now I want to add another image to the stage between background and at least one foreground image. In 3d it could be done by using z – axis. How to do it in Gideros?