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Draw Optimization Documentation and More Profiling Info — Gideros Forum

Draw Optimization Documentation and More Profiling Info

NascodeNascode Guru
edited May 2012 in General questions
Hello,

Is there any docs informing us about drawing optimization on Gideros? Something like using texturepacking and how to trigger draw batching

And I hope there would be more profiling info on simulator, something like draw call count, fps, texture memory used like in unity. That would be great!
have fun with our games~
http://www.nightspade.com
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