Wanted to know from developers if they would like the functionality to create UI's in a XML/XAML/QML type language? You can pass this file to Gideros which will then in turn create the UI and the code and run it accordingly? It is still not a visual designer, but would be compatible to a lot many other type of frameworks.
There was a project I worked on which I called GSS or Gideros Sprite Sheet (derived from CSS) which used CSS format to create object and even apply physics to them with different properties.
The idea was to let designers easily change images, positions, etc without messing up the code.
But integration was not seamless, needed to create lot's of special classes, to index for example IDs or classes/collections of elements to apply same rules etc. So after little proof of concept I abandoned the idea due to the fact that you would have to create your project with this design in mind and it probably wouldn't be easily applied to existing projects.
@arthurs, therefore the idea is more on a UI based (businessy - widgety) app than a graphic intensive app. Some of those principles could be useful to the community if you would want to share that (open source or commercially).
I guess we would also require a set of standard widgets for Gideros (cross platform written in Lua or available for both iOS and Android)
Widget Candy from X-Pressive.com is mostly based on using textures. I would love to see them port their package to Gideros and perhaps with more persuasion they will. I did email them and they said it is on their to-do list.
Making this package compatible with Gideros will help current Corona-types to come to and support Gideros by reducing their porting time. I have 4 apps (and 2 in the works) using at least 90% of the UI with Widget Candy, and if Widget Candy were available now I would leave Corona for good.
We really don't need yet another GUI api to deal with, do we?
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The idea was to let designers easily change images, positions, etc without messing up the code.
But integration was not seamless, needed to create lot's of special classes, to index for example IDs or classes/collections of elements to apply same rules etc. So after little proof of concept I abandoned the idea due to the fact that you would have to create your project with this design in mind and it probably wouldn't be easily applied to existing projects.
I guess we would also require a set of standard widgets for Gideros (cross platform written in Lua or available for both iOS and Android)
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Making this package compatible with Gideros will help current Corona-types to come to and support Gideros by reducing their porting time. I have 4 apps (and 2 in the works) using at least 90% of the UI with Widget Candy, and if Widget Candy were available now I would leave Corona for good.
We really don't need yet another GUI api to deal with, do we?
It is for this that one might require widgets.
I am not clear on what you meant by "We really don't need yet another GUI app to deal with"
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps