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quiting applications [solved] - Page 2 — Gideros Forum

quiting applications [solved]

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  • MoKaLuxMoKaLux Member
    edited September 2023
    resurecting once more :)
    after reading realcode vs keycode it is still unclear to me :s
    In my case (like everybody case I think), I would like to assign some keys so they work on whatever keyboards around the globe!

    The WASD combination works for english/us keyboards pretty well but in french keyboard the same combination would mean the letters ZQSD.

    So my question is how can I do it in Gideros?
    - using keycode would target the actual letter so I would have to map several letters to the same action (eg. W for up on en/us keyboard, Z for up on french keyboard, ...) which can be cumbersome
    - would using the realcode do it? I mean does realcode target the actual key on the keyboard not the letter written on that key? (I don't think so)

    I could ask the players to configure the keys but there are quite a few of them (+/- 40!) and that would be me coding a parameter scene + the ui + ...

    So am I lost or is targeting the physical key not the letter possible? (been googling with no luck)

    Hope I made sense :* ? Thank you :)

    PS: I will ask on reddit as well :)
    From reddit it seems the scancodes do exactly that :)
    https://www.reddit.com/r/gamedev/comments/16t7dqy/wasd_on_non_english_keyboards/

    PS2: when I have the courage I will create a Gideros reddit maybe that will bring more visibility and I could post some updates/news/gideros shorts/...

    PS3: scancode from MS c++ doc for reference https://learn.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#scan-codes

    Likes: pie

    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
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