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RenderTarget alpha channel — Gideros Forum

RenderTarget alpha channel

tetnictetnic Member
edited July 2019 in General questions

I'm wondering if it is there a way to replace pixels when drawing to a RenderTarget (whitout considering alpha channel).

At the moment the alpha channel is used to combine color values (if two partially transparent pixels are drawn in the same place, the runtime will combine them), but it looks like there are no ways to change its behavior (I think it could be very useful if RenderTarget had the capability to change the combination function used to draw pixels),

It will be very inefficient for my application to save the previous pixels states.

Any help?

Thank you


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