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oleg
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--Scale Mode - "fit height" sea:setY(800) local cat_out = MovieClip.new{{1, 180, cat, { y = {cat:getY(), 750, "outElastic"}}} } |

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it looks like coordinates depend on FPShttps://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
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It seems to me that for windows MovieClip takes 60fps, and for android 30fps
for win:
frames=180
for android:
frames=180/2
local cat_out = MovieClip.new{{1, frames, cat, { y = {cat:getY(), 750, "outElastic"}}} }
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
enterframe -the animations work the same way
MovieClip on android works 2 times slower, and also falsely calculates the final sprite coordinates
difference in coordinates of 50 pixels,
if I put fewer frames (MovieClip) - the difference decreases,
I think every frame adds some kind of increment error on android
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
I spoke incorrectly
not a "frame", but a step of animation
local cat_out = MovieClip.new{{1, frames, cat, { y = {cat:getY(), 750, "outElastic"}}} }
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!