Hi Guys, 
@Atilim @ar2rsawseen!
For the first time I'm implementing IAP in my Android next game and I wonder how to protect purchased items against copying/stealing from files, which are saved locally and can be reproduced over the net. Of course simple crypting/hashing files is not enough for this (it's good for scores etc., but not for purchased items). Would you consider to add functions like
| application:getDeviceID() | 
or
| googlebilling:getUserEmail() | 
 to make "fingerprint" for individual customer and improve significantly security of purchased items?
best,                
Comments
https://play.google.com/store/apps/developer?id=My+name+is+Originality
https://play.google.com/store/apps/developer?id=My+name+is+Originality
Likes: fxone
http://www.pocketmagic.net/2011/02/android-unique-device-id/#.Ucl6qfnTrD
to get some unique id based on 4-5 values...
thanks anyway!
https://play.google.com/store/apps/developer?id=My+name+is+Originality