Hope you are all doing well
My question: how do you deal with big sprites as background?
For example I have a 5000 * 768 texture that I feed into a bitmap as a background for my game. It is quite big so I split it up into 6.
When I run my game it seems that it stutters at every image cut?!
How would you deal with this please?
I have read somewhere in the forum that I should hide (setvisible) my sprites until they are actually displayed. Any other tips?
Comments
I am going to try this
Likes: SinisterSoft
Test:
Likes: MoKaLux