Hi all!
I'm having a issue with the Gideros Scene Manager.  
Everytime I click the button that has the listener for changing scenes, it doesn't use the transition that I put down, it just transitions regulary.
Here are my files:
main.lua
| sceneManager = SceneManager.new({
	["loadmain"] = loadmain,
	["login"] = login,
	["mainmenu"] = mainmenu,
	["createEvent"] = createEvent,
	["Party"] = Party,
	["Vacation"] = Vacation,
	["Other"] = Other,
	["ViewEdit"] = ViewEdit,
	["Settings"] = Settings,
	["Help"] = Help,
	["FAQ"] = FAQ,
	["About"] = About,
})
 
stage:addChild(sceneManager)
 
sceneManager:changeScene("mainmenu") | 
mainmenu.lua
| mainmenu = gideros.class(Sprite)
function mainmenu:init()
 
 
	--Background Image
	local background = Bitmap.new(Texture.new("Images/test.png"))
	stage:addChild(background)
 
	--Create Event Button	
	local createBtn = Bitmap.new(Texture.new("Images/btn1.png"))
	local createBtn_over = Bitmap.new(Texture.new("Images/btn1_over.png"))
 
	--The Actual Button and Listener
	local button1 = Button.new(createBtn, createBtn_over)
	button1:addEventListener("click",
		function()
			sceneManager:changeScene("createEvent", 1, SceneManager.flipWithFade)
		end)
 
	--Add Button To Scene
	button1:setPosition(70, 200)
	stage:addChild(button1)	
	-------------------------------------------------------------------------------
	--Create Event Button	
	local viewBtn = Bitmap.new(Texture.new("Images/btn2.png"))
	local viewBtn_over = Bitmap.new(Texture.new("Images/btn2_over.png"))
 
	--The Actual Button and Listener
	local button2 = Button.new(viewBtn, viewBtn_over)
	button1:addEventListener("click",
		function()
			sceneManager:changeScene("ViewEdit")
		end)
 
	--Add Button To Scene
	button2:setPosition(70, 450)
	stage:addChild(button2)
	-------------------------------------------------------------------------------
	--Create Event Button	
	local settingsBtn = Bitmap.new(Texture.new("Images/btn3.png"))
	local settingsBtn_over = Bitmap.new(Texture.new("Images/btn3_over.png"))
 
	--The Actual Button and Listener
	local button3 = Button.new(settingsBtn, settingsBtn_over)
	button1:addEventListener("click",
		function()
			sceneManager:changeScene("Settings")
		end)
 
	--Add Button To Scene
	button3:setPosition(70, 700)
	stage:addChild(button3)
	-------------------------------------------------------------------------------
 
 
end | 
createEvent.lua
| createEvent = gideros.class(Sprite)
function createEvent:init()
 
 
	--Background Image
	local background = Bitmap.new(Texture.new("Images/test.png"))
	stage:addChild(background)
 
 
end | 
I really need help with this, or my app won't work 

Thanks in Advance!
-Landon                
Comments
(in mainmenu.lua)
You are defining local button1 then defining an event listener to it,
after you are defining local button2 but the event listener is again registered to button1 withouth any transition effect and the same goes for button3 also.
So just edit the eventlisteners to corresponding buttons and all will be ok i guess.