This new Gideros release comes with Linux support, that means:
- Gideros Studio is now available for Linux
- Gideros Studio can now export to Linux (through QT)
- Gideros Studio can also, and this is great, export to Linux without QT
When I say Linux, it was actually tested on Debian 11, Debian 12 and Ubuntu 22.04. I am confident it should work on any Linux based on Debian.
Full list of changes:
New features[platform] Now available on Debian based Linux (tested on Debian 11, Debian 12 and Ubuntu 22-04)
[export/linux] Initial non QT linux export code
[export] Add QT Linux target
Improvements[export] Note about QT licensing
[plugin/rp3d] add Body:setSprite() so that rp3d can update Sprites after each physics simulation step
[addon] Scene builder: allow specifying asset folder and support capsule physics shapes
[Addon/SceneBuilder] Support GLTF files
[addon/scenebuilder] Support setting physics shape in library
[lib/3d] Improve GSCN handling
Fixes[gfx/rt] Fix non POT option not accepted
[gfx/sprite] Fix invalid bound caching
[gfx/shape] Fix crash when omitting matrix in setFillType
[core/Buffer] keep a reference to the buffer object while opened as a file
[studio] Ensure output window shows last lines of 'print'
[export/win32] Avoid key repeating
[export/win32] backport linux http fixes to win32 code
[plugin/rp3d] Fix crash on some android
[plugin/ads] Add consent API
[plugin/ads/AdMob] Implement google consent flow
[Library/3d] Fix gltf loader and anim
[Samples] Fix controller demo
Download it from here:http://giderosmobile.com/download
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
- Native dialogs: TextInputDialog, AlertDialog and file/folders pickers aren't implemented
- Screen API not available either
I get so excited with every new Gideros release
I cannot thank you enough sir
[studio] Ensure output window shows last lines of 'print'
Linux APP export is here
Likes: MoKaLux
Likes: kinrpg
Likes: MoKaLux, kinrpg
Likes: MoKaLux, kinrpg
Taking the opportunity, I ran a program loading texture etc, using only integer numbers and both Studio and Player worked correctly and loaded the program on the screen.
OS -> Zorin OS 16.3 (Ubuntu based).
Likes: MoKaLux
Likes: MoKaLux, kinrpg
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux
"error while loading shared libraries: libQt6DBus.so.6: cannot open shared object file: No such file or directory"
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
"error while loading shared libraries: libb2.so.1: cannot open shared object file: No such file or directory"
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux, keszegh, kinrpg, pie
Likes: MoKaLux
Likes: kinrpg
I'm trying to export projects with Gideros Studio (2023.8 and previous) to Android using macOS Ventura and I'm stuck with the following error:
QIODevice::read (QProcess): device not open
QIODevice::read (QProcess): device not open
Going through and testing every instruction in the entire "APK.gexport" file for a few days I found the code snippet that causes the error:
"
bash
gradlew
[[[local.gradleTarget]]]
[[[local.gradleExtra]]]
"
I've tested everything I've found: changing the default shell to bash, changing Gideros Studio permissions, gradlew, etc., calling it with "./gradlew", using a shell script instead of the bash call, too I gave it Terminal and Gideros Full Disk Access, etc, etc. but nothing made it work.
I assume this was due to the way permissions are managed in the macOS Ventura.
Please could someone check it?
Thx,
David.
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
So I guess something has to be modified in the Gideros exporter for it to work directly from there.
Although with Android Studio I can now build it.
Thank you!
Likes: MoKaLux
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989