(low priority issue, only impacts running on the player)
My Android Gideros Player doesn't swap to full landscape. This means the menus are coming in from the left, not the top.
The above is not really noticeable.
Where it becomes slight more problematic is with the keyboard
I wonder if there is something else I need to do so the player tells Android it's in Landscape. The IP number printed by the player are in portrait, too, so the player is consistent.
@hgy29 I am using the snippets for text input you posted in another thread, so maybe you have a work around somewhere else in your UI project that I could use to solve the keyboard. I am only using
application:setOrientation(Application.LANDSCAPE_LEFT)
application:setKeyboardVisibility(true)
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Likes: MoKaLux, SinisterSoft
Likes: luyimoon
https://deluxepixel.com
the game itself is here:
https://play.google.com/store/apps/details?id=com.longtitle.macimaze
i do not announce it yet as i have to sort out some issues first, like this portrait/landscape stuff.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
so there is the 'game can be portrait and landscape' setting in require plugin.
and in the app settings the 'autorotation' setting.
i think i tried all combinations of how to set these but the android menus are always in portrait.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux, hgy29
Fragmenter - animated loop machine and IKONOMIKON - the memory game