@MoKaLux Just for information - HSV is a physically correct spectrum that reflects how colors are perceived by electronics. A color circle iten -physically incorrect, it reflects how colors are perceived by human eyes.
The main difference is that artists have the width of the spectrum of additional colors is the same as the width of the spectrum of primary colors, such as the width of the spectrum of yellow = the width of the spectrum of green. But on the physically correct spectrum, the width of yellow will be less than the width of green.
great article, I may revisit my app in the future, trying to implement the rainbow color instead of the wheel, and yes that is true that yellow are muddy using hsv
great article, I may revisit my app in the future, trying to implement the rainbow color instead of the wheel, and yes that is true that yellow are muddy using hsv
Dirty colors are the imperfection of the human eye in the perception of color, artists select colors so as to create the illusion of pure colors for the human eye
thank you oleg for sharing your knowledge, much appreciated. I found this artist who creates 2d arts, it's the kind of art I am looking for but he only does flat terrain and I am looking to add slopes as well. It was very interesting to watch and I learnt a thing or two on the way
I learnt that you don't need that many colors at the end The quest continues...
@oleg I am stuck my friend, could you please tell me what other colors I can add for the flowers (the pink flowers are not in my color palette), also for the trees because I don't like their colors. This is my color palette:
what do you guys think ? First level is almost complete, second level needs more update but it is coming along nicely. I am super happy with the result and loving gideros box2d sooooooo much https://mokatunprod.itch.io/gdoc-03-platformer I can't wait making the tutorials...
PS: a while ago I tested my game with 300+ box2d bodies (with animations, joints and all) in one level!!! and, with some optimisations, that was running pretty good on html5 and android and very good on windows!!! amazing gideros performances!!! looking forward to using luau
one of the optimisation code in the game loop:
-- GAME LOOPlocal posx, posy
function LevelX:onEnterFrame(e)-- player position
posx, posy = self.world.player1.body:getPosition()
...
self:AI()end
visibilityD2 @&myappwidth/3&-- /2function LevelX:AI()-- nmes listsfor k, v inpairs(self.world.groundnmes)do-- k=self, v=bodylocal x1, y1 = v:getPosition()ifmath.distance(x1, y1, posx, posy)> visibilityD2 then
k:setVisible(false) v:setActive(false)else
k:setVisible(true) v:setActive(true)endendend
further optimisation is with sprites visibility. Math.distance is working great and is one of the many new additions that makes gideros the best framework I have ever used, really loving Gideros
some progress using gideros 2022.1.2 html5, it is working This is a 3rd level with an attempt at a cyberpunk theme (inspired by the last night)
(at) rrraptor, I tried using latest GCam with prediction but some parts wouldn't work for me (for example the camera anchor point), so I tried to mix the old and the new but I am not sure if that works as you intended!?
(at) rrraptor, I tried using latest GCam with prediction but some parts wouldn't work for me (for example the camera anchor point), so I tried to mix the old and the new but I am not sure if that works as you intended!?
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Likes: MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
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Here I found an attempt to translate the color scheme of iten into a spectrum ..
https://github.com/FastLED/FastLED/wiki/FastLED-HSV-Colors
Likes: MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
I found this artist who creates 2d arts, it's the kind of art I am looking for but he only does flat terrain and I am looking to add slopes as well. It was very interesting to watch and I learnt a thing or two on the way
I learnt that you don't need that many colors at the end
The quest continues...
Likes: oleg
Likes: MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
This is my color palette:
0x592401, 0xa65103, 0xd99403, 0xf2d206, 0xe8f226
0x591b01, 0xa64003, 0xd97d03, 0xf2b906, 0xf2e526
0x591202, 0xa62f03, 0xd96704, 0xf2a007, 0xf2d027
0x590801, 0xa61d03, 0xd95003, 0xf28606, 0xf2ba26
0x590001, 0xa60c03, 0xd93903, 0xf26d06, 0xf2a426
Do I simply pick the base color (the color in the middle of each rows) and pick its complementary color?
https://mokatunprod.itch.io/gdoc-03-platformer
Thank you sir
EDIT: I used the base color (0xd96704) complementary colors but it looks weird so I don't know
Just find a picture of the atmosphere in which you like and poke it with a pipette
https://www.google.com/search?q=casual+game++forest&tbm=isch&ved=2ahUKEwjOqaG-4Kb0AhUKD-wKHSWiAPwQ2-cCegQIABAA&oq=casual+game++forest&gs_lcp=CgNpbWcQAzoJCAAQCBAeEIsDOgcIABAYEIsDUIwVWM0hYNUoaABwAHgAgAFtiAHeBZIBAzEuNpgBAKABAaoBC2d3cy13aXotaW1nuAECwAEB&sclient=img&ei=yNCYYc6lIoqesAelxILgDw&bih=854&biw=1709&client=opera&hs=t5Q
Likes: MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
I am super happy with the result and loving gideros box2d sooooooo much
https://mokatunprod.itch.io/gdoc-03-platformer
I can't wait making the tutorials...
PS: a while ago I tested my game with 300+ box2d bodies (with animations, joints and all) in one level!!! and, with some optimisations, that was running pretty good on html5 and android and very good on windows!!! amazing gideros performances!!! looking forward to using luau
one of the optimisation code in the game loop:
Likes: oleg
So, you can use it aswell
Bu I feel like there is something wrong with it
Likes: MoKaLux
This is a 3rd level with an attempt at a cyberpunk theme (inspired by the last night)
(at) rrraptor, I tried using latest GCam with prediction but some parts wouldn't work for me (for example the camera anchor point), so I tried to mix the old and the new but I am not sure if that works as you intended!?
https://mokatunprod.itch.io/gdoc-03-platformer
Likes: MoKaLux