More precisely, it is worth having the .exe version being able to output OSX and iOS projects, and the .pkg version being able to output Win/UWP projects ?
I personnaly uses Gideros for OSX when building OSX/iOS projects, and Gideros for Windows for other platforms, and I don't think it is useful to be able to export an iOS project from Gideros for Windows, unless you copy the files afterwards to send them to somone who have a Mac.
Removing the templates that aren't useful in a platform would hugely reduce the download size for the installer.
What do you think ?
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I think it should be done so that it would be easier to release a Gideros update. If it is easier for you to release two versions separately - then make them separately ..
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I don't have a Mac (and I don't have the money to buy one) but I could take project generated by it and use a service like https://www.codeincloud.net/features or https://www.macincloud.com/pages/tools-and-applications.html and pay just for the time I need one to compile the iOS project.
Regards.
I think if you split the studio you just will write the code on the win version, and compile on the mac version - that is you do not make a difference to divide or not to divide ..
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MAC/LINUX version: export to mac, ios, android, html5, linux.
PC: export to windows, uwp, android, html5.
Would it be harder for you to compile or maintain?
@oleg There is a difference: One pays per hour to use the Mac. The less time I have to expend there, the better (and cheaper)
I don't see the difference
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Then when you want to export to mac use the gideros mac version otherwise use the win gideros version.
But in the end I don't mind a 1gb gideros version vs a 500mb version.
Unless we have a very light size (<= 50mb)
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