Hi all,
At this time I am redesigning my website and I was planning to add new content (since it is a long time that it is practically stopped).
My idea would be to create a series of articles about gideros where I show how to implement a precise clone of a classic video game. I would like to start from the usual pacman, which is not too complex, but neither too trivial.
From there I will see, but at the moment I am only looking for encouragement.
What do you think about that guys?
Thank you,
Mauro
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Likes: LostVGM
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
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To avoid problems with copyright holders - it is better not to make an exact clone of a particular game.
It is better to make a collective image of the game within a specific genre.
Copy the game mechanics.
Do not copy - design of characters and name
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@oleg yes... unfortunately you are right. I think that no one will care, and complain, about an open-source no-profit clone of some game, but keeping away from legal actions it is the best thing to do.
I'll take some time to think about this
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In case you haven't come across it before, the Pac-Man Dossier is a fantastic resource for all things Pac-Man.
I'd also like to recommend if you are going to create this tutorial then maybe use...
Tiled - Make the map in this and use the TileMap class to render it. Even though there is only one map in Pac-Man it is good to expose new users to the tools and classes they should be using.
TexturePack - Dump all the textures into one of these as it's the most efficient way and yes.. we should all use them
cbump - Bump collision is the best thing for AABB collision in Gideros and again, it's what people should be using.
A* - Use some a* pathfinding for the ghosts as that is also something we should all be using. I'm hoping one tday that Gideros gets a native pathfinding plugin.
I'm always open top assist if you need any help with anything
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I didn't know the existence of that dossier, and the style tune is great!
I'll try to do my best and I'll take you all updated about the work also for help and other hints.
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Personally, the full game source code for me is of no use, it is difficult to understand someone else's code.
For me more useful short examples of code for the necessary game features.
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In fact my initial vision is a series of tutorials that follows the construction of that game step-by-step covering also some brief concept about its architecture.
Introducing, where possible new concepts related to the "mobile" and "social" aspects.
Doing pacman would be a great idea, like you said, not too easy, not too hard...
I'm a noob so i would really aprecciate it sooo much
Also that^ would be great :P
PD: what's your web?? do you have any other tutorials?
If you don't know yet you can refer to this, where you can find a lot of organized info:
https://project-awesome.org/stetso/awesome-gideros
Likes: plicatibu
sorry for my long absence. I was super busy redesigning my site. After almost a month of hard work I finally made it !!!
www.mauropesci.info is online again ...
The time has come to start with the series of articles I was talking about. I still don't know how to organize the thread, but I want to create something that is customizable and publishable on the stores.
I also have other projects in the lead and little time available, but I will soon start sharing something.
PS ... if you want to take a ride on my site: www.infodreams.it or www.mauropesci.info
It's nothing special, but it's mine
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Likes: tetnic
Your site is so cool that you may want to correct this typo on your CV page:
January, 2000 – March, 2000
Basic 6, Microsoft Access)
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Thank you for your encouragement and advice on the site. @oleg the game you reported to me is really cool! It's yours? I will certainly consider developing my game.
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