Hi everyone! I'm trying to get a handle on publishing apps for iOS. I'm running... MacOS 10.14.4, X-Code 10.2.1, and Gideros 2019.5.
I've exported the jumping ball example from Gideros Studio for iOS, and used the require plugin and ticked "requires metal".
In XCode I've updated and migrated the project.
On building I get a ton of warnings and errors...
- Multiple "This function declaration is not a prototype" warnings.
- Multiple "Implementing depreciated method" warnings.
- Multiple "Pointer is missing a nullability type specifier (_Nonnull, _Nullable, or _Null_unspecified)" warnings.
- One "Unknown type name 'CAMetalLayer'; did you mean 'CATextLayer'?" error.
- One "No type or protocol named 'CAMetalDrawable' EAGLView.h" error.
- One "Conflicting return type in implementation of 'supportedInterfaceOrientations'" warning.
Can somebody help me with ridding myself of those errors please?
Comments
Likes: antix, MoKaLux
How can I get rid of those? I was hoping that exporting and then importing to X-Code would be easy.. it seems it is fraught with issues.
This is the code that Gideros generated so I hoped it would not contain errors like this
For anyone elses reference.. I just discovered today that you can actually create a free apple developer account if you want to do a bit of testing.. before sinking money into it.. which I did
Here's hoping that one day Gideros can export directly for apple like it already does for Android
Is it okay to submit it with all of those warnings? Will they cause issues or will the app run fine?
Likes: antix
However, there is a little Gideros splash screen that shows up for like 1/4 of a second before my own splash screen starts. Is this normal for apple? because it doesn't appear on Android and I've disabled splash in the projects settings.