yes I think the pipe is deprecated now, you can replace it but I don't know about the \\, I think it depends on the OS. You can add the \\ and we will update if it is different for other OS.
Wiki Gideros Rocks October 2024 update : -https://wiki.gideros.rocks/index.php/Dear_ImGui that was a BIG one to tackle. It basically consists of copy/paste from rrraptor's GH, various official Dear ImGui sources, various Dear ImGui Gideros c++ source files. I consider it complete but could always be better - updated https://wiki.gideros.rocks/index.php/Exporting_to_a_Player with a little bit more info - some Sprites Constants were left without a proper Wiki page: fixed - deleted quite a bit of Wiki pages
What's left? - some Gideros Lua Shader Functions are not documented https://wiki.gideros.rocks/index.php/Writing_Lua_Shaders - add a LOSC section - add/complete Written Tutorials - a proper Gideros 3D Section with demo/samples/tutorials - ...
FYI: https://wiki.gideros.rocks//gidapi.php is now 2880 lines long, not all ImGui may be relevant Example: acceptDragDropPayload?1(type [ImGui] [, ImGui.DragDropFlags flags = 0]) ImGuiPayload = ImGui:acceptDragDropPayload(...) add?1(line, [ErrorMarkers] message) add?1(line) [Breakpoints] addCustomRectFontGlyph?1(font, [FontAtlas] id, width, height, advance_x [, offset_x, offset_y]) number = FontAtlas:addCustomRectFontGlyph(...) addCustomRectRegular?1(width, [FontAtlas] height) number = FontAtlas:addCustomRectRegular(...) addLine?1(p1_x, [DrawList] p1_y, p2_x, p2_y, color [, alpha = 1, thickness = 1]) addMouseButtonEvent?1(button, [IO] down) "button" is any ImGui button (check MouseButton), "down" is a boolean
-- construct a looping 6 frame animation playing 5 times slower than the previous example local mc = MovieClip.new{ {1, 5, frame1}, {5, 10, frame2}, {11, 15, frame3}, {16, 20, frame4}, {21, 25, frame5}, {26, 30, frame6}, }
updated to latest Gideros 2025.2 I did what I could here I will update/correct the wiki as soon as I gain more knowledge as how they are supposed to work! Example: https://wiki.gideros.rocks/index.php/Buffer_luau
I am currently using "unity" and that works which is not on your list. The problem with unity ads is that it is discontinued which is why I wanted to see what the alternative values were. While Unity ads still works I do wonder if the quality / frequency of ads available will end up being reduced over time if it not done so already. Unity ads is now being replaced with something called ironsource ads. I'll probably end up using admob.
There is no test code. You create a unity account and create an entry for your app. You get the app and signature info and in the backend you set it so it show test ads for that particular app. When you go live, you change this setting.
Comments
Likes: MoKaLux, pie
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://wiki.gideros.rocks/index.php/Tutorial_-_tiny-ecs_demo
I need to test it from scratch thoughEnjoy!
Likes: pie
I noticed that there is an example which has to be updated to work but I don't know if there is a reason why it's written like that:
shoud we fix it or write some explanation about the pipe?
Likes: MoKaLux
You can add the \\ and we will update if it is different for other OS.
Likes: pie
-https://wiki.gideros.rocks/index.php/Dear_ImGui that was a BIG one to tackle. It basically consists of copy/paste from rrraptor's GH, various official Dear ImGui sources, various Dear ImGui Gideros c++ source files. I consider it complete but could always be better
- updated https://wiki.gideros.rocks/index.php/Exporting_to_a_Player with a little bit more info
- some Sprites Constants were left without a proper Wiki page: fixed
- deleted quite a bit of Wiki pages
What's left?
- some Gideros Lua Shader Functions are not documented https://wiki.gideros.rocks/index.php/Writing_Lua_Shaders
- add a LOSC section
- add/complete Written Tutorials
- a proper Gideros 3D Section with demo/samples/tutorials
- ...
FYI: https://wiki.gideros.rocks//gidapi.php is now 2880 lines long, not all ImGui may be relevant
Example:
acceptDragDropPayload?1(type [ImGui] [, ImGui.DragDropFlags flags = 0]) ImGuiPayload = ImGui:acceptDragDropPayload(...)
add?1(line, [ErrorMarkers] message)
add?1(line) [Breakpoints]
addCustomRectFontGlyph?1(font, [FontAtlas] id, width, height, advance_x [, offset_x, offset_y]) number = FontAtlas:addCustomRectFontGlyph(...)
addCustomRectRegular?1(width, [FontAtlas] height) number = FontAtlas:addCustomRectRegular(...)
addLine?1(p1_x, [DrawList] p1_y, p2_x, p2_y, color [, alpha = 1, thickness = 1])
addMouseButtonEvent?1(button, [IO] down) "button" is any ImGui button (check MouseButton), "down" is a boolean
I can remove them if needed!
Viva Gideros!
Likes: hgy29, keszegh, PaulH, talis
Likes: MoKaLux, kinrpg
Likes: MoKaLux, kinrpg
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I added ColorValue, Core.getScriptPath, apply pending style changes, Liquidfun missing particles APIs.
PS: thank you hgy29 for [layout] Add an option to set aspect ratio for a Sprite's content https://wiki.gideros.rocks/index.php/Sprite:setLayoutConstraints I couldn't have done it
I will continue working on the wiki God's willing, I like digging Gideros
Likes: pie
- Cute c2: despite being available since Gideros 2022.6 it didn't have a wiki page. Fixed: https://wiki.gideros.rocks/index.php/Cute_c2
- tuto beat'em up: https://wiki.gideros.rocks/index.php/Tutorial_-_tiny-ecs_beatemup
- added LOSC with a cool Pixel demo
Tell me what you think is missing in the wiki, need improvement, ...
Viva Gideros!
Likes: keszegh, hgy29
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://wiki.gideros.rocks/index.php/MovieClip
-- construct a looping 6 frame animation playing 5 times slower than the previous example
local mc = MovieClip.new{
{1, 5, frame1},
{5, 10, frame2},
{11, 15, frame3},
{16, 20, frame4},
{21, 25, frame5},
{26, 30, frame6},
}
Likes: MoKaLux
-- set the color array as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)
The above comment is wrong it should say
-- set the texture coordinate array as (0, 0), (100, 0) and (0, 100)
Likes: MoKaLux
I will update/correct the wiki as soon as I gain more knowledge as how they are supposed to work!
Example:
https://wiki.gideros.rocks/index.php/Buffer_luau
Viva Gideros
Likes: hgy29, pie
Likes: MoKaLux, PaulH
It says:For the possible values check [1](Ads Interface Guide)
The link is dead so these values are currently unknown.
Broken link also appear on this page: https://wiki.gideros.rocks/index.php/Ads
Likes: MoKaLux
updating the wiki asapDONE but only tested with admob, I cannot create an account for them all
Please let me know which ad frameworks work for you
Many Lua examples here: https://github.com/gideros/gideros/tree/master/plugins/ads/examples/GiderosProject
I may update Iab in the future but not now as I never tried it before and would require me some testing
Iab doc available here: https://github.com/gideros/gideros/blob/master/doc/interface/iab.html tip: download raw file and open in your browser
Likes: PaulH, John
Likes: MoKaLux
unity= Ads.new("unity")?
are there any tests AD ID also?
I will test and add them too.
Likes: MoKaLux