Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@jdbc not yet. although we rewrite the build script for travis (https://travis-ci.org/), build takes longer than 50 minutes and travis gives timeout. Now we're trying to optimize build scripts so that travis will automatically build releases without any timeout.
@ar2rsawseen I tried this script today on Mac (Yosemite) and everything compiles without any errors, all the applications are generated and the dmg is created. All apps work (Font Creator, License Manager, Player, Texture Packer) except Gideros Studio. It crashes immediately after launch. What I noticed is that the app has only 27.3 megs, which is way less than the working version that Atilim posted today (154.2 megs). Any clue why? Could there be some step missing in the script? I have attached the crashed thread below.
@grotly I think, it crashes because your Gideros Studio.app directory doesn't contain Resources directory. You can copy it from the generated dmg file.
Just after building (with qmake + make), Gideros Studio.app directory doesn't contain Resources folder. After building, the copymac.sh copies the Resources (and some other) directories inside Gideros Studio.app.
Now I am trying to use Gideros regulary, the player is always crashing on me. I am on OSX 10.8.5. The player starts fine. But when I start the app, the IDE states Uploading and then the player crashes. It happens with every project.
I have it crash with debig messages that contain numeric variables. It crashes if I print one.
So I make it a staring first - eg zzz="test "..x print(zzz)
as print(x) would crash.
Maybe thats it for you too?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft definitely not the case. I checked it with the gideros examples and it happens there too. Fading Stars has no print output. And the player crashes as soon I hit the Start button.
@atilim thank you for continuing to update Gideros. I had my doubts and was about to port my current clients to cocos2d-x which is VERY impressive these days but I'm glad I don't have to port a bunch of ongoing projects.
I am willing to pay you to expedite ios64 bit compatibility and to fix the ios8 rotation issues correctly (have done some additional research and the current recommended fixes don't work as I mix both OpenGL views and native UIWebViews and modal alerts freely.)
A couple of my current Gideros projects involve important enterprise apps in the public health sector - an iPad app for a public hospital trialing a distress screening app for cancer patients and a not-for-profit iPhone app developed over the past 2 years in conjunction with many mental health professsionals for youth suicide prevention. These are very important and I would MUCH prefer finishing these in Gideros than cocos2d-x. Can you email me privately and discuss whether expediting these fixes while being paid for your work is a possibility? I have tried compiling the prior posted builds on github for arm64 but ran into a bunch of dependency issues. I ONLY need gideros.a to work on the device for development and deployment on iOS and not desktop and don't care about LuaJIT for now. Encryption would still be preferred. I'm not really concerned about upgrading the studio unless compatibility for running builds remotely on the device is an issue. (I did have an issue with 2014.4 Studio always complaining about missing MP3 assets even though they were clearly on the device in the appropriate directory.)
Lets talk about privately and solve all of your issues.
Instead of making it a paid work, you may consider supporting Kickstarter campaign. I'm not financially involved in that campaign but I'm totally supporting it as an advisor.
Yeah, that's a retina issue. It's a problem I had as well, but I managed to modify my Player app to support it. Hmm... I really should get set up properly on github so I can submit some pull requests.
I think Atilim was preparing new build with @marcelojunior modifications don't know about the fixes though, but I know there are some pull requests that are being looked at to fix some of the issues
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
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https://deluxepixel.com
Likes: SinisterSoft, jdbc
https://github.com/gideros/gideros/blob/master/scripts/install.script.sh
Incorrectly copied Gideros.app to another dir?
So I make it a staring first - eg
zzz="test "..x
print(zzz)
as print(x) would crash.
Maybe thats it for you too?
https://deluxepixel.com
nb: waiting for next version that includes 64-bit ios builds
@SinisterSoft, can you give me more detail about your environment?
I have attached the crash log
I am willing to pay you to expedite ios64 bit compatibility and to fix the ios8 rotation issues correctly (have done some additional research and the current recommended fixes don't work as I mix both OpenGL views and native UIWebViews and modal alerts freely.)
A couple of my current Gideros projects involve important enterprise apps in the public health sector - an iPad app for a public hospital trialing a distress screening app for cancer patients and a not-for-profit iPhone app developed over the past 2 years in conjunction with many mental health professsionals for youth suicide prevention. These are very important and I would MUCH prefer finishing these in Gideros than cocos2d-x. Can you email me privately and discuss whether expediting these fixes while being paid for your work is a possibility? I have tried compiling the prior posted builds on github for arm64 but ran into a bunch of dependency issues. I ONLY need gideros.a to work on the device for development and deployment on iOS and not desktop and don't care about LuaJIT for now. Encryption would still be preferred. I'm not really concerned about upgrading the studio unless compatibility for running builds remotely on the device is an issue. (I did have an issue with 2014.4 Studio always complaining about missing MP3 assets even though they were clearly on the device in the appropriate directory.)
Many thanks,
- Ian
Likes: gorkem
Lets talk about privately and solve all of your issues.
Instead of making it a paid work, you may consider supporting Kickstarter campaign. I'm not financially involved in that campaign but I'm totally supporting it as an advisor.
best,
Likes: keszegh, SinisterSoft, john26
@atilim old version works well. The newest version maybe miss retina support?
Likes: vitalitymobile
dyld: Library not loaded: /usr/local/opt/qt5/lib/QtXml.framework/Versions/5/QtXml
Referenced from: /Applications/Gideros Studio/Gideros Studio.app/Contents/Tools/gdrexport
Reason: image not found
sh: line 16: 988 Trace/BPT trap: 5 gdrexport -platform ios -package $packageName -encrypt -encrypt-code -encrypt-assets -assets-only $gproj $root/bin/ios/
Likes: seppsepp
https://deluxepixel.com