I think you need to specify if you have a retina screen or not - I think the crashes or odd visual problems (with the IDE on OSX, not iOS) might be due to this ?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I have updated to Mac OSX 10.10.1 and Gideros Player 2014.10 still crashes. It seems a problem with png libraries, TextureManager:createTexture function and my Mac.
Same report than before: Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Does this happen for all png or just a particular one?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@jdbc, we will be porting to Raspberry Pi which is essentially a Linux box so that should help with preparing a native Linux version of Gideros Studio and Player.
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Gideros Player 2014.10 crashes always in my Mac. I am still using Gideros 2014.01
Likes: MikeHart
http://giderosmobile.com/download
Just scroll down a bit to find it.
I was trying to use 64bits Marcelo's compilation but it is a different version of mine.
What's wrong?
https://deluxepixel.com
I have a Mac Book Pro 2009 no retina.
Same report than before:
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libpng16.16.dylib 0x00000000014e8f98 png_sig_cmp + 932
1 libpng16.16.dylib 0x00000000014f08e8 png_create_read_struct_2 + 19
2 libpng16.16.dylib 0x00000000014f08cf png_create_read_struct + 27
3 libgid.1.dylib 0x000000000004e592 gimage_parsePng + 178
4 com.giderosmobile.Gideros Player 0x0000000100081d5c Dib::Dib(Application*, char const*, bool, bool, bool, unsigned int) + 396
5 com.giderosmobile.Gideros Player 0x000000010009eb83 TextureManager::createTextureFromFile(char const*, TextureParameters const&) + 627
6 com.giderosmobile.Gideros Player 0x000000010009e712 TextureBase::TextureBase(Application*, char const*, Filter, Wrap, Format, bool, unsigned int) + 114
7 com.giderosmobile.Gideros Player 0x000000010009e5b4 Texture::Texture(Application*, char const*, Filter, Wrap, Format, bool, unsigned int) + 36
8 com.giderosmobile.Gideros Player 0x000000010006f92e TextureBinder::create(lua_State*) + 766
https://deluxepixel.com
http://giderosmobile.com/forum/discussion/5380/ios-8-64bit-only-form-feb-2015#Item_38
Feel free to test.
Undefined symbols for architecture x86_64:
"_luaopen_mime_core", referenced from:
g_initializePlugin(lua_State*) in luasocket_stub.o
"_luaopen_socket_core", referenced from:
g_initializePlugin(lua_State*) in luasocket_stub.o
(https://developer.apple.com/news/?id=10202014a)
https://deluxepixel.com
Likes: SinisterSoft
What value must I set in valid architectures?
Likes: SinisterSoft
I am updating to 64bits my game Air Soccer WC 2014
https://itunes.apple.com/us/app/air-soccer-wc-2014/id896434130?ls=1&mt=8
I have also iOS Gideros source code in Chupamobile and they ask us for 64bits update.
I don't know if it should be included or not, but here's more info on that (basically accepted answer shows how to build fat universal binary)
http://stackoverflow.com/questions/24346637/xcode-symbols-not-found-for-architecture-x86-64-ios-lib
I usually move luasocket.a library into Frameworks group in Xcode to know compiled libraries included.
Likes: SinisterSoft
Likes: jdbc
I was trying to use luasocket source code but it does not work.
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975