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Use Shape as Texture — Gideros Forum

Use Shape as Texture

totebototebo Member
edited March 2014 in General questions
Hi guys,

Is it possible to, even if not directly, use a Shape as a Texture? Maybe this could work:

1. Create 512x512 shape
2. Copy the pixels
3. Use the pixels to create a Texture
4. Use Texture {wrap = Texture.REPEAT} to fill a shape

If I could do this, instead of using a bitmap, it would save a lot of bytes.

Cheers,

Niclas
My Gideros games: www.totebo.com

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